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Using new technologies in interventions


Orals

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Book Open User Orals


Map Pin Palais des Congrรจs


Door Open Fill First Floor, Room 153


Calendar Dots Bold Thursday, October 31


Clock Countdown Bold 09:00

– 10:15

Chairpersons


Elroy Aguiar


Assistant Professor in Exercise Science

Department of Kinesiology

The University of Alabama

United States

Presentations


Oral

A digital lifestyle programme for people with T2DM: User characteristics and physical activity tracking engagement

Background: NICE approved DESMOND is a group-based face-to-face education programme for people with type 2 diabetes to support them with their diagnosis and management of their condition through lifestyle modification and behaviour change. In 2018 DESMOND was translated into a digital programme and physical activity self-monitoring was added. Users are encouraged to set a step goal and can track their steps via linking to Fitbit, Google Fit and Garmin or enter these manually. Purpose: To describe user characteristics of DESMOND digital, those who track their steps as well as engagement and retention with physical activity tracking. Methods: Demographic and anthropometric information were self-reported during registration and extracted from the MyDESMOND database as well as which users chose to track their steps. User retention duration was defined from the day a user registered to their last day of access. Results: To October 2023, 38097 people registered (47.6% female, 57.6 ยฑ 12.5 years, 72.9% white, mean BMI: 34.0 ยฑ 8.7kg/m2). Of these, 16.4% (n=6257) tracked their steps (48.5% female, 56.0 ยฑ 11.6 years, 76.6% white, mean BMI: 34.5 ยฑ 10.3kg/m2). Steps were entered manually by 3486 (55.7%) and via a consumer wearable device by 2771 (44.3%) users. Those who tracked steps using a wearable device and manually were retained in the programme for an average of 349.5 ยฑ 256.9 and 113.9 ยฑ 163.2 days retrospectively. Those who tracked their steps using a wearable device and manually logged their steps a mean of 132.5 ยฑ153.3 (39% of programme engagement duration) times and 52.4 ยฑ111.5 (51% of programme engagement duration) times respectively. Conclusions: Characteristics of those who choose to track their steps are similar to those who do not. Those who tracked their steps using a wearable device were retained in the programme three times longer than those who entered their steps manually.

Submitting Author

Charlotte Edwardson

Population Group

People with chronic conditions

Study Type

Intervention

Setting

Community
Oral

A feasibility study of the Click2Move Application for reducing sedentary behaviours among hybrid office workers.

Background: Multicomponent digital interventions have the potential to reduce occupational sedentary behaviour (SB), but less is known about the feasibility of these interventions among hybrid office workers. Purpose: The aim of this pilot study was to examine the usage, acceptability, usability, perceived usefulness, and satisfaction of home-office workers with the Click2Move Application (C2M App). Methods: A single-group test was undertaken for one working week. Home-office workers at least once per week (n=21) received the C2M App, consisting of an activity-tracker and a smartphone application, including strategies at environmental and individual level. Outcomes were assessed after the study using four 5-point Likert scales including more than one item and three open questions. Descriptive analysis, utilizing median and median absolute deviation (MAD-M), and content analysis were conducted. Results: Participants used the C2M App in average 4 days for 8 hours each day. The app was considered as acceptable (median: 4; MAD-M: 0.33 โ€“ 0.86), and easy to use (median: 4; MAD-M: 0.71). Additionally, the activity tracker improved the application information. Participants perceived the contents of the programme as quite a bit useful (median: 4; MAD-M: 0.71 โ€“ 0.86), in exception of cooperative challenges (median: 3; MAD-M: 0.76). Participants were satisfied with the programme (median: 4; MAD-M: 0.95), with the awareness about their own activity patterns being the most liked item, while the connection problems between activity tracker and the application was the most annoying thing, needing a refine. Conclusions: The C2M App was acceptable, useful, and satisfactory for home-office workers. Therefore, after applying improvements, future research should evaluate the effectiveness of these interventions. Practical implications: These results contribute to the understanding of digital solutions for reducing SB among home-office workers, leading a way for future occupational interventions. Funding: The Click2Move project is supported by the European Commission under the Erasmus+ programme (ERASMUS-SPORT-2021-SCP-101050490).

Submitting Author

Iris Parรฉs

Population Group

Adults

Study Type

Intervention

Setting

Workplace
Oral

Digital health interventions for physical activity in people with chronic conditions: A component network meta-analysis

Background Digital interventions are generally safe and can enhance physical activity. However, it is less known which components and delivery modes are promoting the largest improvement. Purpose To estimate the effect of different components and modes of delivery of digital interventions targeting physical activity in people with chronic conditions by performing a component network meta-analysis. Methods We searched four databases for randomised control trials (RCTs) using digital interventions to promote physical activity for people with one or more of 13 predefined chronic conditions. The primary outcome was overall physical activity at the end of treatment follow-up. We employed a component network meta-analysis with a random effects model and conducted subgroup, sensitivity, and meta-regression analyses exploring the effect of different components and modes of delivery of digital interventions. Certainty of the evidence was assessed using the CINeMA framework. Protocol (https://osf.io/ftvya/). Results We included 114 RCTโ€™s (15,586 participants). Compared to usual care, self-management proved more efficacious (SMD 0.27 [95%CI 0.17โ€“0.37; moderate certainty]), as did exercise combined with self-management (SMD 0.39 [95%CI 0.19โ€“0.58; low certainty]). Interventions primarily delivered through combined digital modes such as an app plus phone calls or a web platform and a device (SMD 0ยท36 [95% CI 0ยท27โ€“0ยท45; moderate certainty]) were more efficacious than usual care (i.e., providing information about the importance of physically activity). Conclusions The optimal digital interventions to promote physical activity may include self-management and exercise components delivered via combined digital delivery modes. Practical implications When recommending digital tools to improve physical activity clinicians should guide patients in selecting digital tools that incorporate both self-management strategies and exercise components which can be delivered with at least two digital tools. Funding European Research Council (ERC) under the European Unionโ€™s Horizon 2020 research and innovation programme (MOBILIZE, grant agreement No 801790) and Region Zealand (Exercise First).

Submitting Author

Alessio Bricca

Population Group

People with chronic conditions

Study Type

Intervention

Setting

Community, Healthcare
Oral

Exploring the acceptability and feasibility of a Smartphone app to monitor and promote active travel

Background: In countries with low rates of active travel, low-cost, wide-reaching interventions aimed at promoting active travel are a public health priority. Purpose: To explore the acceptability and feasibility of an existing smartphone app (TRavelVU) to promote active travel in the Australian context. Methods: 41 adults (mean age of 44 years, 59% female) downloaded and interacted with TRavelVU for four weeks. Once downloaded, the app uses GPS to collect location and speed data. Algorithms identify the most likely mode of transport. Users view and can edit their journeys when recorded incorrectly. Participants completed a survey about their level of engagement, the apps ease of use and accuracy and suggested behaviour change add-ons. Results: In terms of ease, 49% stated that TravelVu was very easy to use, 44% stated it was somewhat easy to use and 7% stated it was not at all easy to use. In terms of accuracy, 32% felt it was it was accurate, 59% that it somewhat accurate and 10% that it was not at all accurate. The reason for the poor accuracy appeared to reflect the view that the app was unable to correctly identify car journeys when traffic was congested and multi-modal journeys. 83% of participants stated TRavelVU was useful for tracking and monitoring travel behaviour while only 34% reported they would use it over the longer term. Over two thirds of participants agreed that they would like to be able to set travel goals (66%), track their progress in relation to these goals (71%), and receive positive feedback (63%). Conclusion: TravelVu was generally well received by participants with most reporting it to be accurate and easy to use. Additional functions such as setting goals and tracking progress may be useful to encourage a shift to active travel.

Submitting Author

Shannon Sahlqvist

Population Group

Adults

Study Type

Intervention

Setting

Community
Oral

FitBees: Digital fitness technology to promote physical activity in underrepresented adults โ€“ Acceptability & Feasibility

Background The benefits of regular physical activity (PA) are established. Underrepresented groups such as older adults, ethnic minorities and people with learning disabilities are less physically active than the rest of the population and the technologies to encourage exercise usually do not reach them. Purpose To investigate the acceptability and feasibility of FitBees technology (digital monitoring + social connection platform) on PA among participants from underrepresented groups from HFT and Community Housing Group, charities supporting learning-disabled people and providing social housing; and Dhek Bhal (Respite services for Carers of South Asian elders). Methods Six British and four South Asian adults (M=3, F =7), aged 66.7ยฑ20.6 years participated in the 8-week programme. FitBees Hestia sensor (https://tendertec.org/products/) was set in their homes for activity monitoring and necessary training was provided to establish social connections between users. Participants received an instructor’s one-hour/week exercise session and were advised to continue these exercises every day. Standardised outcome measures (Berg Balance score, 6-minute walk test -6MWT) and sensor readings were taken at baseline and the end of 8 weeks. Participants’ experience of using FitBees was evaluated through semi-structured interviews. Result An increase of 5.6 metres between the pre-and post-evaluation of the 6MWT (from 244.5ยฑ135.3 to 250.1ยฑ142.2) suggests improvement over the 8 weeks. Bergโ€™s balance score revealed a decrease of 0.4 points from 46 ยฑ 9.3 to 45.6 ยฑ 9.4, implying a maintained balance capability. Hestia data: work in progress, first readings suggest the 8-week programme was beneficial, helping to improve self-awareness and motivation to exercise. Conclusion FitBees is perceived as acceptable and beneficial in motivating and promoting PA for underrepresented adults, thus promoting health & well-being. Practical Implication Findings underscore the importance of tailored interventions, such as FitBees, in addressing disparities in PA participation among underrepresented groups. Funding Funded by Innovate UK: Healthy Ageing Challenge (2022-24)

Submitting Author

Namasivayam Gnanamoorthy

Population Group

Adults

Study Type

Intervention

Setting

Community
Oral

Gamification promotes inclusive physical activity behaviour change in both children and adults

Background: Diverse and disadvantaged populations, including those experiencing high deprivation (IMD 1-4), disability, long term health conditions (LTC) and from an ethnically culturally diverse backgrounds (ECD), can have a higher prevalence of inactivity, decreased life satisfaction, typically resulting in a greater risk of ill health. Purpose: Explore the behaviour change in diverse populations of children and adults as a result of gamification intervention, Beat the Street (BTS). Methods: 18054 adults and children (57% adults, 20% ECD, 4% disability, 17 % LTC, 65% female, 48 % from IMD1-4) from the 2022 and 2023 BTS games were included with the proportional decrease in inactivity according to group analysed via McNemar Test. BTS is a gamified behaviour change intervention (Intelligent Health UK) incentivising active travel, engagement with nature and community and a mass shared positive experience. Items from the Active Lives Survey captured physical activity, active travel, wellbeing, and life satisfaction. Results: The greatest proportional change of inactive to active for both children and adults was found in diverse populations compared to the overall population (6%; X2 (1)7740.9, p<0.01 and 8%; X2 (1)10310, p<0.01, respectively). 6% decrease in childrenโ€™s inactivity, with the greatest decrease observed in those with a disability (8%; X2 (3)156.3, p<0.01). 8% decrease in adults classed as inactive, with the largest decreases in those with a disability and a LTC (15%; X2(3)390.7, p<0.01). Conclusions: These outcomes further support the use of gamification as effective in promoting engagement in PA, regardless of background or ability. Practical implications: Inclusive engagement in physical activity to crucial to support those most in need, especially in the current climate of rising inequality and inequity. Funding: Individual BTs interventions were funded by local public sector agencies, with additional funding for England based games by Sport England.

Submitting Author

Zoe Marshall

Population Group

Disadvantaged groups

Study Type

Intervention

Setting

Community

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